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Variable Legendary Epic
Rare Uncommon Common
Effect
Defensive Global Offensive Support

Items List

Legendary
Item Type
A Higher Class of Criminal
Units in shop offered as if you were 1 level higher.
Global
Assault Cuirass
Equipped hero and adjacent allies gain +15 Attack Speed and +10 Armor. Adjacent enemies lose 15 Attack Speed and 10 Armor.
equipment_defensive
Bloodthorn
+70 Attack Damage. When an enemy hero has more than 75% mana, silence them for 5s. Attacks against the silenced hero can't miss and crit for 140%. (10s cooldown)
equipment_offensive
Desperate Measures
Your units gain +0.2% Attack Damage and +0.2% Mana gain on damage taken/received for each point of damage your Underlord has taken.
Global
Divine Rapier
+330 Attack Damage. If Divine Rapier is in combat and you lose a round to another player, they get the Divine Rapier.
equipment_offensive
Expanded Roster
+1 Unit cap.
Global
Heart of Tarrasque
+1000 Health. Regenerate 2% of Max Health every 1s.
equipment_defensive
Radiance
Burns enemies up to 2 cells away for 60 damage per second.
equipment_offensive
Shiva's Guard
+10 Armor. Emits a freezing wave that deals 250 damage to enemies within 3 cells and slows their movement and attack speed for 4s. (once per battle)
equipment_defensive
Epic
Item Type
Battle Fury
MELEE ONLY. +70 damage. Melee attacks cleave 35% damage to nearby units.
equipment_offensive
Black King Bar
Equipped hero becomes Magic Immune for 7s once the first enemy has 100% mana. (once per battle)
equipment_defensive
Daedalus
+70 Attack Damage. 30% chance to Critical Hit for 200% damage.
equipment_offensive
Dagon
Deal 800 damage to a random enemy unit that has 50% or less Health. (once per battle)
equipment_offensive
Eye of Skadi
+400 Health. Slows enemies move speed by -35 and attack speed by -45 on attack.
equipment_offensive
Friends and Family Discount
All units are 1 gold cheaper.
Global
Moon Shard
+80 Attack Speed.
equipment_offensive
Pipe of Insight
+50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
equipment_defensive
Refresher Orb
After casting an ability, refresh all cooldowns and restore 50 mana to equipped hero. Additionally reduce remaining cooldown time by 50% and restore 25 mana to allies 1 cell away. (once per battle)
equipment_support
Scythe of Vyse
When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)
equipment_support
Rare
Item Type
Bracers of Desperation
Equipped hero resets their cooldown and gets full mana when below 30% health. Attack target's magic resistance is reduced by 30%.
Support
Bracers of Desperation
Equipped hero resets their cooldown and gets full mana when below 30% health. Attack target's magic resistance is reduced by 30%.
equipment_support
Dawning of Ristul
Healing for both crews is reduced by 50%.
Global
Dawning of Ristul
Healing for both crews is reduced by 50%.
Global
Maelstrom
25% chance on attack to cast chain lightning for 100 damage to 4 targets.
equipment_offensive
Mask of Madness
Hero is silenced. +20% Lifesteal. +60 Attack Speed.
equipment_offensive
Mekansm
When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health. (once per battle)
equipment_support
Octarine Essence
Reduces ability cooldown by 50%.
equipment_support
Poaching Knife
Equipped hero has a 30% chance of producing 1 gold when they kill an enemy. Attacks against units with less than 20% health crit for 200%.
Offensive
Poaching Knife
Equipped hero has a 30% chance of producing 1 gold when they kill an enemy. Attacks against units with less than 20% health crit for 200%.
equipment_offensive
Sacred Relic
+60 Attack Damage.
equipment_offensive
Skull Basher
+25 Attack Damage. 25% chance to deal an extra 100 and stun targets for 1.5s.
equipment_offensive
Vanguard
+250 Health. 50% chance to block 70 damage when attacked.
equipment_defensive
Uncommon
Item Type
Aegis of the Immortal
When you would otherwise take fatal damage, take no damage and destroy Aegis.
Global
Arcane Boots
When equipped hero has greater than 50% mana, restore 25 mana to all allies 2 cells away. (once per battle)
equipment_support
Big-Time Contract
+250 Health. Equipped unit is Blood-bound in addition to its other types.
equipment_support
Blade Mail
Reflects 30% of damage taken back to the attacker.
equipment_defensive
Blink Dagger
Teleport to the enemy farthest away from equipped hero and gain 50 mana. (15s cooldown)
equipment_support
Brooch of the Aggressor
+100% Mana gained from attacks.
equipment_support
Fall From Grace
Human units count as Heartless instead when counting Alliances.
Global
Force Staff
When the equipped hero takes damage from a melee attack, push the attacker up to 6 cells away. (10s cooldown)
equipment_support
Helm of the Undying
+5 Armor. Equipped hero survives for an extra 4 seconds after receiving a killing blow.
Defensive
Helm of the Undying
+5 Armor. Equipped hero survives for an extra 4 seconds after receiving a killing blow.
equipment_defensive
Silver Lining
Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge. Starts with 1 charge.
Global
Smuggler
Quality of items from neutral rounds are offered from 1 wave higher.
Global
Summoning Stone
Allied summoned units have +150 Health and +45 Attack Speed.
Global
Common
Item Type
Blight Stone
Attack target loses 3 Armor.
equipment_offensive
Brooch of the Martyr
+50% Mana gained from receiving damage. +50% debuff resistance.
equipment_support
Chainmail
+10 Armor.
equipment_defensive
Claymore
+30 Attack Damage.
equipment_offensive
Embarrassment of Riches
Neutral rounds offer one additional item choice.
Global
Gloves of Haste
+25 Attack Speed.
equipment_offensive
Hood of Defiance
+50% Magic Resistance. +10 Health Regen.
equipment_defensive
Tranquil Boots
+100% Move Speed. +25 Health Regen.
equipment_support
Vitality Booster
+250 Health.
equipment_defensive

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