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Ability List

Ability Effect

Acid Spray
Alchemist sprays high-pressure acid, affecting enemies up to 3 cells away from the target.Enemy units who step across the contaminated terrain take [15/25/35] damage per second and have their armor reduced by [-5/-8/-11].

Aphotic Shield
Abaddon protects a friendly unit with a shield that absorbs [100/300/600] damage for 10 seconds.When the shield is destroyed it bursts and deals [100/300/600] damage to enemies up to 2 cells away.Removes certain types of negative buffs and stuns on cast.

Arcane Aura
PASSIVE: Every 2 seconds, Crystal Maiden grants [8/14/20] mana to all friendly units.

Assassinate
Sniper takes aim at an enemy unit for 2 seconds, then fires a devastating shot that deals [1000/2000/3000] damage and mini-stuns the target.

Battery Assault
Clockwerk discharges high-powered shrapnel at random enemy units 1 cell away for 5 seconds, dealing [50/75/100] magical damage and mini-stunning them.

Berserker's Call
Axe taunts enemy units 1 cell away, forcing them to attack him. While Berserker’s Call is active, Axe gains [15/25/35] bonus armor.

Blade Fury
When surrounded by 2 or more enemies, Juggernaut spins with his blade, rendering him immune to magic and dealing [50/100/150] damage per second to enemy units 1 cell away for 5 seconds.

Bloodlust
Ogre Magi incites a frenzy in a friendly unit, increasing its movement speed by [8/10/12]% and attack speed by [30/65/100]%. If cast on Ogre Magi himself, the attack speed bonus is [50/90/130]% instead.

Bloodlust
The creature incites a frenzy in a friendly unit, increasing its movement speed by [8/10/12]% and attack speed by [30/40/50]%. If cast on itself, the attack speed bonus is [35/55/75]% instead.

Bloodrage
PASSIVE: Every second Bloodseeker takes damage equal to 7% of his max health.For every % of health missing, he gains 5% attack speed.On a kill, he regains 35% of his max health.

Breathe Fire
Unleashes a breath of fire in front of Dragon Knight that burns enemies for [200/350/500] damage and reduces the damage their attacks deal by [25/40/55] for 6 seconds.

Burrowstrike
Sand King burrows into the ground and tunnels forward, hitting enemies for [150/250/350] damage and stunning them for 2 seconds.Applies a stack of Caustic Finale to all enemies hit.

Call Down
Gyrocopter launches a missile strike, hitting all enemies up to 3 cells away from point of impact.Two missiles arrive in succession, the first dealing [200/300/400] damage and 30% slow for 2 seconds; the final one deals [200/300/400] damage and 60% slow for 4 seconds.

Caustic Finale
PASSIVE: Whenever Sand King hits an enemy they are poisoned for 3.5 seconds. When the poison expires, it bursts for [50/100/200] damage and slows the attack speed of all enemies adjacent to the target by -35 for 1.75 seconds. Damage is halved if the target is still alive.

Caustic Finale

PASSIVE: Whenever Sand King hits an enemy he reduces his target's attack speed by -35 for 3.5 seconds. If a target dies while Caustic Finale is active it will explode, dealing [60/110/160] damage to its allies 1 cell away.


Chain Frost
Lich releases an orb of frost that bounces between nearby enemy units up to [6/9/12] times, slowing their attack and movement speed by -65% for 2.5 seconds and dealing [200/300/400] damage each time it hits.

Chaos Bolt
Chaos Knight throws a mysterious bolt of energy that stuns an enemy unit for a random duration as well as dealing a random amount of damage.

Corrosive Haze
Slardar modifies enemy armor by [-15/-30/-45] for 20 seconds.

Corrosive Skin
UNLOCKED BY THE DRAGON ALLIANCEPASSIVE: Viper exudes an infectious toxin that deals [20/30/40] damage per second and slows the attack speed of any enemy that damages it for 2 seconds. The acid exudate also increases Viper's magic resistance by [30/50/70].

Corrosive Skin
Unlocked by the Dragon alliance bonus

PASSIVE: Viper exudes an infectious toxin that deals [20/30/40] damage per second and slows the attack speed of any enemy that damage for 2 seconds.

Coup de Grace
PASSIVE: Phantom Assassin has a [15/20/25]% chance of delivering a devastating [300/450/600]% critical strike to enemy units.

Death Pulse
Necrophos releases a wave of death around him affecting enemy and friendly units up to 3 cells away.Death Pulse deals [100/150/200] damage to enemies and heals allies for [100/175/250].

Doom
Doom invokes a powerful curse that prevents an enemy from casting spells or using items or using passive bonuses, while also taking [60/90/120] damage per second.Lasts 20 seconds.

Elder Dragon Form
Unlocked by the Dragon alliance bonus

PASSIVE: At the beginning of combat Dragon Knight takes the form one of three powerful dragons, increasing his movement speed by 30% and granting him new powers.

Green Dragon: Attacks deal 30 poison damage per second for 5 seconds.

Red Dragon: In addition to poisoning enemies, attacks damage all enemy units 1 cell away from the target for 50% damage.

Blue Dragon: In addition to poisoning enemies, Slows movement speed by -30% and attack speed by -30% to enemy units 1 cell away from the target for 3 seconds.

Elder Dragon Form
UNLOCKED BY THE DRAGON ALLIANCEPASSIVE: At the beginning of combat Dragon Knight takes the form of one of three powerful elder dragons, increasing his movement speed by 30% and attack damage by [50/100/150] and granting him new powers.Green Dragon: Attacks deal [30/30/30] poison damage per second for [5/5/5] seconds.Red Dragon: In addition to poisoning enemies, attacks damage all enemy units 1 cell away from the target for 50% damage.Blue Dragon: In addition to poisoning enemies, attacks slows movement speed by -30% and attack speed by -30% to enemy units 1 cell away from the target for [3/3/3] seconds.

Entangling Claws
Spirit Bear's attacks have a chance to entangle the target, stunning them.

Essence Shift
PASSIVE: Every attack by Slark lowers his target's damage by [3/4/5].Slark's damage is increased by [3/4/5] and his attack speed is increased by [3/5/7].

Fervor
PASSIVE: Troll Warlord rains blow after blow gaining [15/20/25]% bonus increased attack speed per stack.If Troll changes targets, the stacks drop to zero.This effect can only stack up to [6/9/12] times.

Ghostship
Kunkka summons a ghostly ship that sails through the battle before smashing apart, dealing [50/150/250] damage and stunning all enemies up to [2/2/3] cells away from the wreckage for [1.4/1.7/2] seconds.

Heat-Seeking Missile
Tinker fires a salvo of rockets at [2/3/4] random enemies dealing [350/450/450] damage on impact.

Hex
Shadow Shaman transforms an enemy unit into a harmless creature, disabling their attacks and abilities for [4/6/8] seconds.

Illuminate
The Keeper of the Light channels energy, building power the longer it's channeled. Once released, a wave is sent forth that deals [150/200/250] damage per second channeled.

Illusory Orb
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way for [150/200/250] damage.

Laguna Blade
Lina unleashes a bolt of lightning, dealing [500/750/1200] damage to a single unit.

Leech Seed
Treant Protector plants a life-sapping seed in an enemy unit, draining its health by [100/150/200] every 1.5 seconds, while simultaneously slowing its attack and movement speed by -50%.The seed heals friendly units up to 1 cell away from the target. Lasts 5 seconds. Ends early if the target dies.

Mana Break
PASSIVE: The Anti-Mage burns [30/60/90] of the opponent's mana on each attack, dealing 50% of the mana burned as damage to the target.

Meat Hook
Pudge launches a bloody hook towards his farthest enemy, dragging the victim back and dealing [150/220/290] damage.Pudge and allies 1 cell away will direct their attacks to the victim until it dies.

Metamorphosis
Terrorblade transforms into a powerful demon, gaining a ranged attack of 4 cells as well as [50/100/200] bonus to damage and [50/75/100] to attack speed. Terrorblade also exchanges health values with another ally when this ability starts.

Midnight Pulse
Enigma steeps an area in dark resonance, dealing [5/7/9]% of an enemy's max health for 10 seconds to all enemy units up to [1/2/3] cells away from the target.

Moon Glaives
PASSIVE: Luna's glaives bounce between enemies 2 cells away.Glaives deal 30% less damage with each bounce.

Nature's Attendants
Enchantress summons a cloud of [3/5/7] wisps that heal all allies up to 4 cells away.For 11 seconds, allies heal 25 health every 1.5 seconds.

Nature's Call
Nature's Prophet summons a Treant. This Treant is considered a druid.

Paralyzing Cask
Witch Doctor throws a cask of paralyzing powder that bounces [5/7/9] times between enemy units, stunning and dealing [50/75/100] damage to those it hits.

Phase Shift
UNLOCKED BY THE DRAGON ALLIANCEPASSIVE: Just before taking damage, Puck briefly shifts into another dimension where it is immune from harm for 0.5 seconds.

Plague Ward
Venomancer summons [1/1/1] Plague Ward to fight alongside him.

Plasma Field
Razor releases a ring of plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing up to [50/100/150] to damage to enemy units up to 3 cells away.Damage and slow increases with distance from Razor.The Plasma Field hits each unit twice, once in each direction.

Pounce

PASSIVE: After landing from a leap, Slark disarms his target for 3 seconds.


Pounce
PASSIVE: After landing from a leap, Slark disarms his target for 3 seconds.

Powershot
Windranger charges her bow for up to 1.5 seconds for a single powerful shot, dealing up to [200/400/600] damage. For each enemy that Powershot hits, its damage is reduced by 10%.

Precision Aura
PASSIVE: Drow Ranger adds a [10/20/30]% bonus to attack speed to all allies 1 cell away.

Puck Phase Shift
Unlocked by the Dragon alliance bonus

PASSIVE: Just before taking damge, Puck briefly shifts into another dimension where it is immune from harm for 0.5 seconds.

Purification
Omniknight instantly heals a friendly unit for [200/400/720] and damages all enemy units 1 cell away.

Ravage
Tidehunter slams the ground, causing tentacles to erupt in all directions, dealing [100/150/250] damage and stunning all enemy units [1/2/3] cells away for [2/2.25/3] seconds.

Refraction
Templar Assassin becomes elusive, avoiding damage and gaining [40/60/80]% bonus to her damage.The damage and avoidance effects are separate, and have [4/6/8] instances each.

Remote Mines
The gang plants an explosive that detonates after "3" seconds and deals [700/1100/1500] damage to targets [3/3/4] cells away.Does half-damage to enemies half the max distance away.

Requiem of Souls
Shadow Fiend channels the souls of the damned and unleashes demonic energy all around him, dealing [100/175/250] damage to anyone caught in the blast.

Sacred Arrow
Mirana fires a long-range arrow with deadly precision, stunning her target for [3/5/7] seconds and dealing [400/800/1800] damage.

Scream Of Pain
The Queen of Pain lets loose a piercing scream around her, damaging all enemies up to 3 cells away for [200/300/400] damage.

Shadow Word
Warlock whispers an incantation, restoring [50/125/175] health to a friendly unit, or damaging an enemy unit for [50/100/150], every second for 3 seconds.

Shuriken Toss
Bounty Hunter hurls a deadly shuriken at an enemy unit, dealing [300/500/700] damage and mini-stunning the target.

Split Shot

PASSIVE: Medusa magically shoots up to [2,3,4] extra arrows, hitting additional targets within 1 cell of her primary target. The additional arrows deal -20% of her primary arrow's damage.


Split Shot
PASSIVE: Medusa magically shoots up to [2/3/4] extra arrows, hitting additional targets within 1 cell of her primary target. The additional arrows deal -20 percent of her primary arrow's damage.

Static Storm
Disruptor creates a damaging static storm that silences and blinds (25%) all enemy units up to 2 cells away from the center for [3/4/5] seconds.The damage starts off weak but ramps up, doing a total of [115/250/425] over the duration of the storm.

Sticky Napalm
Batrider throws sticky oil, coating the ground 2 cells away from point of impact. The oil adds [20/40/80] damage per stack to Batrider's attacks, and slows the movement and attack speed of enemies by -5%.Additional casts of Sticky Napalm continue to increase damage and slow percentages, up to [4/7/10] stacks.

Stone Gaze
Any enemy unit up to 4 cells away looking at Medusa will have their movement and attack speed slowed by 30%.If 2 seconds of total time is accumulated looking at Medusa, that unit will turn to stone.Petrified units are stunned, and take bonus 20% physical damage.

Summon Spirit Bear
Summons a powerful Spirit Bear companion.

Summon Wolves
Lycan summons two wolves to fight alongside him.Lycan then transforms and gains [30/40/50]% to his max health, his move speed is boosted to 650 and gains 40% chance to critically attack for [150/175/200]% bonus damage.

Tempest Double
Arc Warden creates a copy of himself with the same health he currently has.The duplicate can use all of Arc Warden's current items and will attempt to attack the same enemy as his summoner. Clones cannot create Clones.

Toss
Tiny picks up a random adjacent enemy, and launches it at the farthest enemy target.At impact, the target deals [100/200/300] damage to all enemies 1 cell away and stuns them for [1.5/2/2.5] seconds.

Viper Strike
Viper's acidic venom slows an enemy unit's movement and attack speed by [-40/-60/-80]% while also dealing [150/250/350] poison damage over time.The slowing effect fades over the duration of the poison.

Walrus PUNCH!
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. Upon landing, the victim is slowed by 40%.

Waveform
Morphling dissolves into liquid and surges forward, damaging enemy units in his path for [150/250/350] damage.Morphling is invulnerable during Waveform.

Whirling Death
The sharp edges of Timbersaw's suit of armor whirl about, damaging enemies up to 2 cells away for [150/200/250] damage.

Wild Axes
Beastmaster sends his axes flying and calls them home again, slicing through enemy units along their path for [60/100/140] damage.Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster by [10/20/30]%.

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